Queen Rutela's Theme is a song consisting of simple melodies but profound meanings. When the listener knows the story of Queen Rutela and her theme, it adds such a vital component to the whole song that seems to tie it together in a way that really hits home...To intimidate the Zoras as a whole, Zant had Queen Rutela executed in front of her own people as a statement not to oppose the "dark ones". And yet the love for her son and her people is something that almost transcends her death, keeping her spirit alive as she asks Link to help her dying son. Yet her theme somehow sends mixed signals. It's beautiful and peaceful, with a hint of tragic sadness. It really portrays the whole situation: showing the love of the Zoras, but also captivating this sense of tragedy that they have been put through.
So now that you have a little background, let's learn how to play this song!
*Queen Rutela's Theme *
from the legend of Zelda:
Twilight Princess
{n} indicates a distinct section of the song.
[ ] is used to group notes together into sections to make it a little clearer
GB when notes are grouped together it means they are played at the same time.
A B A when spaced out it means that they are played separately.
^ means the note is played one octave higher than the previous.
Left Hand:
{PART I}: [D A F] [B G D] [D A F] [B G D] [C A F] [C A E] [C A F] [C A E]
{PART II}: [D A F] [B G D] [D A F] [B G D] [A# D F] [E C G] [A D ^D]
Right Hand:
{PART I}: [D F A A B] [D F A A B] [F B C B E] [F B C B E]
{PART II}: [D F A A B] [D F A A B] [A D F] [ G F E G F#]
I can't believe I'm reaching 2,000 subscribers, and at an alarmingly hastened rate. Thank you all so much for this, it has been such an amazing ride thus far and I cannot wait to see where we go in the future. I started this channel with no idea where it would go, and this past year has led me towards finally feeling like I've found a spot in the YouTube community.
The ride with TGN over these past few months has been interesting. Being an extremely motivated director who was absolutely thrilled to gain exposure from having a segment worthy of being uploaded to central, I started crazily filming content and planning future ideas to really get my name out there and help the gaming community on a much larger scale. I was extremely surprised at the desire TGN had to make me a director, but unfortunately once I started, talking to more people from Central was a disaster. Suddenly all of the videos I had put sweat into were being ignored, and apparently "lost" by the big guys in charge of uploading them. At one point, it was stated that Next-Gen content was far more important and my videos just couldn't be uploaded. I also begged to be in charge of the TGN WoW Channel, which has been inactive for more than half a year, and yet I couldn't, because there was no "need" for coverage on a dying game. That was such a stab to me that I questioned why I even decided to join. There was so much potential that was wasted away with bad management, and it really discouraged me.
All in all, it has been a learning curve though, and has just showed me how situations like this really can show you what kind of management you'll stand for, and how much it says about a company. One day I hope to be partnered with a company that is not so superficial and actually cares about the people they hire onto their team.
On another note, this has led me to really focus on my own channel and what I'm doing there. I will hopefully be committing to posting 1 video per month, and 2-3 blog posts per month, and as my subscriber rate increases, so will this number! With Warlords of Draenor coming out soon, WoW content will be picked back up, and piano tutorials will be continued. I have a great lineup for 1337 Eats as well, so it's time to get cracking. I also intend on doing more "craftsy" gaming things, but this will most likely be blog exclusive.
Thank you all for sticking with me even though it's been a hectic ride. I know videos can take a while to pump out, and it means so much that you still stay tuned and give me so much support that really keeps me going and inspires me to make videos. Please always remember, even if we hit a big subscriber rate, you are never just a number.
I look forward to the future, and thank you for this.
It's not recent news to WoW players that glitches, or malfunctions, happen in the World of Warcraft. In fact, many of these glitches have paved their way forever into the history of the game. Players reminisce back to the days where major cities were filled with corpses, as players essentially "one-shotted" every lowbie in the game. Other glitches, such as wall-jumping and casting manipulation, have served another role, simply allowing players to skip content, and maybe even explore a new zone that they didn't even know existed. In the realm of Communication and Media, these glitches actually follow the theoretical guidelines of Michel de Certeau, a French scholar, who stated that media paradigms work off of strategical input that consumers can manipulate in tactical ways. In World of Warcraft, we see that Blizzard is the main source of incorporated strategy, where as we, the gamers, find tactical ways to take advantage of all of the content that they throw at us through the use of glitches. Let's look at some of the common occurrences of glitches in the game.
Corrupted Blood
“Corrupted Blood”
was a glitch that may be one of the most popular glitches in World of
Warcraft history. With the
release of a 40-man raid titled “Zul' Gurub”, there was a boss
fight which would bestow players within the raid group with a very
potent boon effect, titled Corrupted Blood. This Corrupted Blood
would cause massive damage, often causing online players to die
within a few seconds unless removed by another player.
In addition, the
effect acted like a plague, spreading to other characters within the
general vicinity. This “Corrupted Blood” effect could only live
within the raid since it was tied specifically to the boss Hakkar
the Soulflayer,so as soon as players were back in the outside world,
there was no way to be inflicted with the corrupted blood. Players
soon figured out however (and this is where tactics come in), that there was a defect in which a hunter's
pet could be inflicted with the corrupted blood, and summoned in the
outside world to spread the plague, resulting in massive deaths of
innocent online players who possibly never even had met with Hakkar
before. Furthermore, other online players discovered ways to quickly
teleport out of the raid zone while still being able to bestow the
corrupted blood to other online players. Many, many skeletons were seen throughout
major cities at this time. Many actually took on serious roles, attempting to heal other players in order to form quarantine zones and help effected
characters survive the duration of their Corrupted Blood.
This glitch was
shockingly so wide-spread within the game that The Centers for
Disease Control and Prevention actually studied the player
pandemonium as well as the effects of the Corrupted Blood in order to
expand their knowledge on the ways in which diseases spread in real
life (Staff, 2005). Later on in 2007, epidemiologist physician, Ran
Balicer, actually published an article in the journal Epidemiology
which compared the Corrupted Blood against avian influenza outbreaks
(Balicer, 2007). In fact, Corrupted Blood received so much
feedback, that Blizzard actually tried to refine the epidemic into an
event that was more manageable for players, while also providing a
way for institutions to study real life epidemic effects in a virtual
world. This, my friends, was the Zombie Infestation that took place just before the release of Wrath of the Lich King in 2008. This was one of my favorite events, and there actually was a glitch to close the door to the Champion's Hall, the PvP rewards center in Stormwind. I would know...I closed that door and saw everyone freaking out. Still makes me laugh thinking back to it ("HELLPPPPP"). But ANYWAYS....
Casting
Manipulation, Old Ironforge:
World of Warcraft is a game that truly relies on players casting
“spells”, or abilities, in order to perform a large variety of
functions. Players have used the action of spell-casting to glitch the game in order to gain
entry to an assortment of places in the game. Various
casting manipulations have helped players to skip content in the
game, such as difficult bosses in dungeons and raids. Other uses have
been to access “secret” content, two of the most popular in the
game being Old Ironforge and below Stormwind.
Ironforge is a city, sculpted by the Dwarves, that has always been
inhabited by many online players. The city of Ironforge has a rich
history in the lore of World of Warcraft, and players were extremely
excited to hear that there was an “Old Ironforge”, a section of the city that existed "underneath" that was not supposed to be accessible to characters. This content
was first hidden by Blizzard when added to the game, but once players
had found the “secret spot” for Old Ironforge, people were
exploring this zone more frequently, which was not what Blizzard had
originally intended. After hiding a functioning door behind a throne
in the original Ironforge, Blizzard realized that more players were
finding this area than they had liked, and removed the door from the
game. Why it was added in the first place is unknown, but players
utilized the function to access content that the game developers did
not necessarily want to be revealed on a large scale. In fact, it has
been said for years that Blizzard had added Old Ironforge to the game
only to be used/revealed in later expansions, although it is unclear
whether this is the true intention or not.
Old Ironforge does, in fact, still exist and is still accessible to
characters via casting manipulation. Blizzard has tried various times
to stop players from entering this zone by fixing various glitching
possibilities, but has never been able to stop the accessibility
entirely since players keep finding new tactical ways to get into Old
Ironforge. The current tactic that players use is a form of casting
manipulation combined with the previously mentioned wall jumping
tactic. There is a very distinct location in which characters must
cast a spell which summons their mount, or steed, and quickly walk
forward while jumping at just the right time. It may sound confusing,
and it is. Getting the
timing right is not an easy task, and is frustrating to many players. The exploration of this content, may be well worth it though! "Look Ma, I've been to Old Ironforge!" BRAGGING RIGHTS!
Martin Fury
Soooo...Many of us have probably been hacked over the course of this decade of playing WoW, right? Well, one character had a very awesome, WoW-changing experience after finally receiving his character(s) back. This is one of my favorite "glitches", if it can even be considered a glitch...It's kind of more of a hiccup from the Game Masters...But, regardless, let's call it a glitch for our own sake. One character, named Leroyspeltz, had found a surprise in his in-game mail after having had all of his characters restored to their former glory. On his level 13 Gnome Warlock was the chest-piece called, "Martin's Fury". Leroyspeltz and his buddy, Karatechop, had used the item 14 times, mainly in conjunction with clearing the Ulduar raid. Upon claiming "world's first" titles, Blizzard caught on to what was happening and banned the accounts for their use of an item that caused them to "cheat" the system. Both players saw nothing wrong since the item was sent by Blizzard, and were unaware of the all of the titles they were claiming. So after having an account restored, Leroyspeltz was banned, as well as his partner in crime (if you can call it that), Karatechop. The whole malfunction of strategy is actually quite comical...But really, how can one be banned for Blizzard's mistake? Unfortunately, these accounts were not restored.
There are so many other glitches that have occurred in this game that it would take pagessss and pagessss to talk about them all, but these bugs are a great way to understand de Certeau's theory about the ways in which strategy and tactics run hand in hand. Hopefully I brought back some memories...I know for me this article made me feel an overwhelming sense of nostalgia! What were some of your favorite glitches in World of Warcraft history?
All nostalgia aside, Majora's Mask is one of the most chillingly beautiful games that takes a simple narrative story-line, but morphs it into a collaboration of more in-depth themes, and theories. People have provided numerous interpretations, and when a creation leaves this much room to be analyzed...You know it's good.
Majora's Mask revolves around the simple idea that the world is ending, which ultimately gives us the task of stopping a crazed moon from hitting the world and crushing everything to bits. The characters in this game are strikingly similar though, mainly because they're almost all from the Ocarina of Time, thus showing a relation between two worlds that are actually completely separate: Hylia, and Termina (termina meaning "the end" or "terminal"). Due to this relation, people have provided insight for many different reasons for the familiarity: It's all a dream, Link is dead in purgatory fighting for one more chance at life, or, Termina is a parallel universe. Evidence is fitting for each "theory", although I find the one about Link being trapped in purgatory to be most fascinating. There's a really great video on YouTube that analyzes this further. Watch it here.
With the idea of death in Majora's Mask, the Stone Tower Temple plays an amazing role, as it alludes to the Tower of Babel, the tower that man tried to build to reach heaven. In Majora's Mask, Link ascends to the top of this tower in order to receive the "light arrow".
Another intriguing idea that was introduced from Ocarina of Time up to Twilight Princess was the idea that Link is the the "spirit of the hero of time", or the Stalfos that we meet in TP. He says lines we've heard before in Majora's Mask, and could directly tie with this idea that Link did indeed die in this game title, therefore showing the significance of the transcendence of death.
This game title is a genuine masterpiece. As a child, there are many concepts and themes that are overlooked, so I ask for you to play it through once again if you haven't and if you love it as much as I do. The complicity of the game is actually rather fascinating for such a simple idea, and if you do some searching, different theories (endless theories, really) are available. Enjoy!
Warp songs are here! First up is the Prelude of Light from Ocarina of Time. I'm not sure yet if I will be consistently uploading warp songs, or kind of just spontaneously uploading them, so I apologize if there's any confusion. There are a lot of requests in the works and I'd like to get to a bunch of various songs while throwing in the occasional warp song :) I guess we'll see how it goes eh?!
Anyways, check out the Prelude of Light. I will be writing up the notes at some point this coming week for ya'll, so look out for that as well. Thanks for your continued support. It's only been a few hours since the video has been up and your comments always bring a smile to my face. I decided to start my own little portfolio of comments that really have made my day and have made me love everything I do on YouTube, regardless of the nasty comments I've received from trolls in the past.
You all continue to surprise me with your support day in and day out. I hope to meet some of you at a YouTube convention in the future!!!
What is it about video-game tracks that give them the power to hit you so damn hard in the feels? Is it the entrancement of our nostalgia that takes us back in time to all of the wonders of playing through a game for the first time, whether with friends or alone, or do we associate it purely with our satisfaction with a game that simply executed the task of having a good story line? It's all of those things, separately or together, and also the fact that some titles just have amazing soundtracks. According to Psychologytoday.com, there are neural sections in one's brain that become active when hearing music, and it excites creativity, as well as both motor activity and emotions.
But enough about the science (even though it is interesting), you can read about that in the link I provided below if you really want. Which game tracks are memorable for you? It's subjective, really, and no one will have the same list. We've all played different games and connected with them in different ways. I've chosen a few of my favorites for display.
To learn more about how music evokes memories, read about it here.