Showing posts with label xomeg28xx. Show all posts
Showing posts with label xomeg28xx. Show all posts

Saturday, May 3, 2014

World of Glitchcraft: A Strategical/Tactical Tug of War


World of Glitchcraft: A Strategical/Tactical Tug of War

written by: Megsterrz

It's not recent news to WoW players that glitches, or malfunctions, happen in the World of Warcraft. In fact, many of these glitches have paved their way forever into the history of the game. Players reminisce back to the days where major cities were filled with corpses, as players essentially "one-shotted" every lowbie in the game. Other glitches, such as wall-jumping and casting manipulation, have served another role, simply allowing players to skip content, and maybe even explore a new zone that they didn't even know existed. In the realm of Communication and Media, these glitches actually follow the theoretical guidelines of Michel de Certeau, a French scholar, who stated that media paradigms work off of strategical input that consumers can manipulate in tactical ways. In World of Warcraft, we see that Blizzard is the main source of incorporated strategy, where as we, the gamers, find tactical ways to take advantage of all of the content that they throw at us through the use of glitches. Let's look at some of the common occurrences of glitches in the game. 

Corrupted Blood
“Corrupted Blood” was a glitch that may be one of the most popular glitches in World of Warcraft history. With the release of a 40-man raid titled “Zul' Gurub”, there was a boss fight which would bestow players within the raid group with a very potent boon effect, titled Corrupted Blood. This Corrupted Blood would cause massive damage, often causing online players to die within a few seconds unless removed by another player.
In addition, the effect acted like a plague, spreading to other characters within the general vicinity. This “Corrupted Blood” effect could only live within the raid since it was tied specifically to the boss Hakkar the Soulflayer, so as soon as players were back in the outside world, there was no way to be inflicted with the corrupted blood. Players soon figured out however (and this is where tactics come in), that there was a defect in which a hunter's pet could be inflicted with the corrupted blood, and summoned in the outside world to spread the plague, resulting in massive deaths of innocent online players who possibly never even had met with Hakkar before. Furthermore, other online players discovered ways to quickly teleport out of the raid zone while still being able to bestow the corrupted blood to other online players. Many, many skeletons were seen throughout major cities at this time. Many actually took on serious roles, attempting to heal other players in order to form quarantine zones and help effected characters survive the duration of their Corrupted Blood.
This glitch was shockingly so wide-spread within the game that The Centers for Disease Control and Prevention actually studied the player pandemonium as well as the effects of the Corrupted Blood in order to expand their knowledge on the ways in which diseases spread in real life (Staff, 2005). Later on in 2007, epidemiologist physician, Ran Balicer, actually published an article in the journal Epidemiology which compared the Corrupted Blood against avian influenza outbreaks (Balicer, 2007). In fact, Corrupted Blood received so much feedback, that Blizzard actually tried to refine the epidemic into an event that was more manageable for players, while also providing a way for institutions to study real life epidemic effects in a virtual world. This, my friends, was the Zombie Infestation that took place just before the release of Wrath of the Lich King in 2008. This was one of my favorite events, and there actually was a glitch to close the door to the Champion's Hall, the PvP rewards center in Stormwind. I would know...I closed that door and saw everyone freaking out. Still makes me laugh thinking back to it ("HELLPPPPP"). But ANYWAYS....

Casting Manipulation, Old Ironforge: 
World of Warcraft is a game that truly relies on players casting “spells”, or abilities, in order to perform a large variety of functions. Players have used the action of spell-casting to glitch the game in order to gain entry to an assortment of places in the game. Various casting manipulations have helped players to skip content in the game, such as difficult bosses in dungeons and raids. Other uses have been to access “secret” content, two of the most popular in the game being Old Ironforge and below Stormwind.
Ironforge is a city, sculpted by the Dwarves, that has always been inhabited by many online players. The city of Ironforge has a rich history in the lore of World of Warcraft, and players were extremely excited to hear that there was an “Old Ironforge”, a section of the city that existed "underneath" that was not supposed to be accessible to characters. This content was first hidden by Blizzard when added to the game, but once players had found the “secret spot” for Old Ironforge, people were exploring this zone more frequently, which was not what Blizzard had originally intended. After hiding a functioning door behind a throne in the original Ironforge, Blizzard realized that more players were finding this area than they had liked, and removed the door from the game. Why it was added in the first place is unknown, but players utilized the function to access content that the game developers did not necessarily want to be revealed on a large scale. In fact, it has been said for years that Blizzard had added Old Ironforge to the game only to be used/revealed in later expansions, although it is unclear whether this is the true intention or not.
Old Ironforge does, in fact, still exist and is still accessible to characters via casting manipulation. Blizzard has tried various times to stop players from entering this zone by fixing various glitching possibilities, but has never been able to stop the accessibility entirely since players keep finding new tactical ways to get into Old Ironforge. The current tactic that players use is a form of casting manipulation combined with the previously mentioned wall jumping tactic. There is a very distinct location in which characters must cast a spell which summons their mount, or steed, and quickly walk forward while jumping at just the right time. It may sound confusing, and it is. Getting the timing right is not an easy task, and is frustrating to many players. The exploration of this content, may be well worth it though! "Look Ma, I've been to Old Ironforge!" BRAGGING RIGHTS!

Martin Fury
Soooo...Many of us have probably been hacked over the course of this decade of playing WoW, right? Well, one character had a very awesome, WoW-changing experience after finally receiving his character(s) back. This is one of my favorite "glitches", if it can even be considered a glitch...It's kind of more of a hiccup from the Game Masters...But, regardless, let's call it a glitch for our own sake. One character, named Leroyspeltz, had found a surprise in his in-game mail after having had all of his characters restored to their former glory. On his level 13 Gnome Warlock was the chest-piece called, "Martin's Fury". Leroyspeltz and his buddy, Karatechop, had used the item 14 times, mainly in conjunction with clearing the Ulduar raid. Upon claiming "world's first" titles, Blizzard caught on to what was happening and banned the accounts for their use of an item that caused them to "cheat" the system. Both players saw nothing wrong since the item was sent by Blizzard, and were unaware of the all of the titles they were claiming. So after having an account restored, Leroyspeltz was banned, as well as his partner in crime (if you can call it that), Karatechop. The whole malfunction of strategy is actually quite comical...But really, how can one be banned for Blizzard's mistake?  Unfortunately, these accounts were not restored.


There are so many other glitches that have occurred in this game that it would take pagessss and pagessss to talk about them all, but these bugs are a great way to understand de Certeau's theory about the ways in which strategy and tactics run hand in hand. Hopefully I brought back some memories...I know for me this article made me feel an overwhelming sense of nostalgia! What were some of your favorite glitches in World of Warcraft history? 







Monday, March 31, 2014

Majora's Mask: An Artistic Masterpiece






All nostalgia aside, Majora's Mask is one of the most chillingly beautiful games that takes a simple narrative story-line, but morphs it into a collaboration of more in-depth themes, and theories. People have provided numerous interpretations, and when a creation leaves this much room to be analyzed...You know it's good.

Majora's Mask revolves around the simple idea that the world is ending, which ultimately gives us the task of stopping a crazed moon from hitting the world and crushing everything to bits. The characters in this game are strikingly similar though, mainly because they're almost all from the Ocarina of Time, thus showing a relation between two worlds that are actually completely separate: Hylia, and Termina (termina meaning "the end" or "terminal"). Due to this relation, people have provided insight for many different reasons for the familiarity: It's all a dream, Link is dead in purgatory fighting for one more chance at life, or, Termina is a parallel universe. Evidence is fitting for each "theory", although I find the one about Link being trapped in purgatory to be most fascinating. There's a really great video on YouTube that analyzes this further. Watch it here. 

With the idea of death in Majora's Mask, the Stone Tower Temple plays an amazing role, as it alludes to the Tower of Babel, the tower that man tried to build to reach heaven. In Majora's Mask, Link ascends to the top of this tower in order to receive the "light arrow".

Another intriguing idea that was introduced from Ocarina of Time up to Twilight Princess was the idea that Link is the the "spirit of the hero of time", or the Stalfos that we meet in TP. He says lines we've heard before in Majora's Mask, and could directly tie with this idea that Link did indeed die in this game title, therefore showing the significance of the transcendence of death. 

This game title is a genuine masterpiece. As a child, there are many concepts and themes that are overlooked, so I ask for you to play it through once again if you haven't and  if you love it as much as I do. The complicity of the game is actually rather fascinating for such a simple idea, and if you do some searching, different theories (endless theories, really) are available. Enjoy!


Thursday, March 13, 2014

Prelude of Light Piano Tutorial is up!

Warp songs are here! First up is the Prelude of Light from Ocarina of Time. I'm not sure yet if I will be consistently uploading warp songs, or kind of just spontaneously uploading them, so I apologize if there's any confusion. There are a lot of requests in the works and I'd like to get to a bunch of various songs while throwing in the occasional warp song :) I guess we'll see how it goes eh?!

Anyways, check out the Prelude of Light. I will be writing up the notes at some point this coming week for ya'll, so look out for that as well. Thanks for your continued support. It's only been a few hours since the video has been up and your comments always bring a smile to my face. I decided to start my own little portfolio of comments that really have made my day and have made me love everything I do on YouTube, regardless of the nasty comments I've received from trolls in the past.


You all continue to surprise me with your support day in and day out. I hope to meet some of you at a YouTube convention in the future!!!

Tuesday, March 4, 2014

Most Memorable Video Game Tracks?

What is it about video-game tracks that give them the power to hit you so damn hard in the feels? Is it the entrancement of our nostalgia that takes us back in time to all of the wonders of playing through a game for the first time, whether with friends or alone, or do we associate it purely with our satisfaction with a game that simply executed the task of having a good story line? It's all of those things, separately or together, and also the fact that some titles just have amazing soundtracks. According to Psychologytoday.com, there are neural sections in one's brain that become active when hearing music, and it excites creativity, as well as both motor activity and emotions.


But enough about the science (even though it is interesting), you can read about that in the link I provided below if you really want. Which game tracks are memorable for you? It's subjective, really, and no one will have the same list. We've all played different games and connected with them in different ways. I've chosen a few of my favorites for display.  




To learn more about how music evokes memories, read about it here.

Sunday, January 26, 2014

Song of Storms Piano Notes


This is due to popular demand. For those of you that can't read music and wanted to see the notes written down, good luck!

TABLE:
{n}       indicates a distinct section of the song.
 [  ]       is used to group notes together into sections to make it a little clearer
GB        when notes are grouped together it means they are played at the same time.
A B A    when spaced out it means that they are played separately.

The Song of Storms 
from: The Legend of Zelda Ocarina of Time

Let's start with the left hand.
{1}: [D FA FA] [E GB] [F AC AC] [E GB] X2 for the intro.

Repeat {1}once.

{2}: [Bflat DF DF] [F AC] [Bflat DF DF] [A CsharpE]

Repeat {1} once and start again at the intro to continue the song.

To end the song, when ending on the E GB, climb a  D F# A all the way up! Your right hand will help with this.

Right hand:

{1}: [D FA E GB F AC AC E GB] x2 for the intro.

{2}:  D F D     D F D     E F E F E C A  A D F G A   A D F G E

       D F D  D F D        E F E F E CA   A D F G A A D

Repeat {1} and {2} to continue the song. Play one octave higher the next time you play it.



Viewers may access this post on the Songs of Time page.


Sunday, January 12, 2014

1337 EATS: Skyrim Lavender Dumpling Recipe

Ingredients:

  • 2/3 Cup Orange Juice
  • 2/3 Cup Granulated Sugar
  • 2 1/3 Cup Cranberries
  • 1/4 Tablespoon Cornstarch
  • 2 Tablespoons Butter
  • 1 Tablespoon Milk
  • 1/3 Cup Confectioner's Sugar
  • 1 Tablespoon Culinary Lavender
  • Pillsbury Seamless Dough



1. Preheat your oven to 350 degrees.

2. In a medium pan on medium heat, add orange juice and sugar. Stir and bring to a boil. Reduce heat and add Cranberries. 

3. Add cornstarch (mixed with cold water) to the Cranberry mixture, and bring the stove back up to medium heat until the mixture is thick. This should take about 10 minutes. 

4. Add a half tablespoon of lavender and mix together on low heat for about 2-4 minutes. 

5. Spread out dough on a non-stick cookie sheet. Cut medium sized rectangles in the dough. Put about one small spoonful of the cranberry mixture in the center of your dumpling and pinch the sides together in the center of the dumpling to make a pyramid-like shape.

6. Melt butter in the microwave and brush onto the raw dumpling dough.

7. Place dumplings in the oven for about 15-20 minutes until golden brown.

8. *OPTIONAL: Mix 1/3 cup of confectioner's sugar with 1 tablespoon of milk until there it forms a smooth, thick consistency. 
 *I highly recommend this step. Although it goes against the "look"                  of the original dumplings, the sweetness really compliments the                    bitterness of the cranberries.

9. Drip the glaze (if you decide to make it) onto your dumplings and let cool for at least 2 minutes.

10. Enjoy! These taste greaaattttt while they're warm!!!!
                  FUS!

 This recipe is a 1337 EATS original by Megsterrz

Thursday, January 9, 2014

DIY Coasters

A little late but I wanted to bring you guys a blog exclusive using my new camera. Let's make some video game coasters! What you will need is Mod Podge glue & spray seal (available at Walmart or craft stores),  4 1/4 x 4 1/4 tiles (I got mine from Home Depot for 18 cents a tile), and adhesive cork stamps (or rubber) to ensure that your tiles don't scratch on hard surfaces.







Instructions:
1. Cut out your images!
2. Time for our first coat of Mod Podge glue on our tiles. Make sure to do one at a time.
3. Place your image onto the tile and hold edges to help them stick.
4. Coat your image with an outer layer of Mod Podge glue. Let dry for 30 minutes to an hour.
5. Spray tiles with the Mod Podge spray sealer. Let sit for 15-20 minutes.
6. Apply your cork stamps.
7. Done :)!


Want to use the images I did? Here! 
* Keep in mind, you can change the dimensions of your images and tiles if you want your coasters to be bigger/smaller.











Monday, October 31, 2011

Short and sweet.

Happy Halloween all! I apologize I have not been making videos for about 3 weeks now..I've been really sick for a week and a half and a lot of crazy shit has been going on. I'm hoping to get my tier compilation video series done by tonight.. part II is almost complete. Then I think I'm going to work on kinda like a news show to introduce 4.3/new expansion content. Should be great! Hope all is well. Thanks so much for 500 subscribers, I'm so blessed to have so much support! I didn't get my headless horseman mount -_- /sigh! Wanted it pretty bad! I swear everyone else in my guild got it except for me. wah! There's always next year though I guess ;P

Anyways, sorry again I haven't been around. Just been pretty damn sick. Laryngitis, 100 degree fever, and sinuses that don't want to resolve. D:

Saturday, October 15, 2011

I FINALLY GOT MY BEAR!!!!!

So, ran ZA with my guild and we had one pug. Blizzard finally decided to let me have my bear and I couldn't be happier! Trying to go for my 100 mount achievement just to say I have it. Achievement whore? YES :) I'm thinking next mount I'm going to go for is the red proto? I have most of the achievements done so it shouldn't take too long. Which mounts are you guys shooting for? 


Also, before I forget to mention, I'm working on Part II of the tier set video. If you're pissed that I didn't show your class, don't fear, because it's almost done and I promise I didn't forget :) 

<3

Thursday, September 29, 2011

Add-On Shopping! Yay!

So, I got DC'ed while waiting for my Zul to pop and now I  have to restart the que... (21 minute wait time as DPS, fml) :(

But on a lighter note, I finally am looking into some add-ons that will make my UI look all nice and clean. Nothing beats an organized UI. 
Any one have any suggestions? Lemme know :) 

Right now I'm downloading the  LUI Core  addon... although I did really like the set-up on that WoW Funeral Youtube Vid.  The one at like 3:20... anyone know what it's called?

Sunday, September 25, 2011

ALL I WANT IS MY FREAKIN' BEAR!

So, Brewfest is up (which is a sloppy mess btw if you're trying to get your trinkets...) and I got my kodo on my druid! Sweet deal! All I want now is the ram on my priest....and my FXCKING ARMANI WAR BEAR. I'm pretty sure I lost the roll like 5 times and I've concluded that blizzard hates me. WTF blizz, I thought we were friends? No, but really. All I want is this thing. Lost to a rogue yesterday and EVERYONE else had the bear already. Dammit!